Starting A New Project

In Unity 5

Good evening gents and ladies.  Division PLUS here and I decided to kick off my unity tutorial series with the starting of a new game development project.  You can see a few of the titles I have back logged at the time of this posting, but we want to start a new project.  To do that, you first need to double click on the unity icon on your desktop.  I like to pin mine to the taskbar, but either way works.

Wait a few seconds for the splash screen to fade and you should have a screen that looks something like the one below.  If this is your first time using the program, your projects tab will likely be blank.  I found that projects I started in a previous version of unity (prior to 5) did not show up in the new project listing.  You can ignore the get started tab and click on the new project button in the upper right hand corner of the screen.

If you want to open an existing project that for some reason isn’t on the list (Maybe you’ve changed the file location, folder name or it’s from an older version of Unity), then click on the Open Other button.  Unity will prompt you to select a folder.  Navigate to the location of your project, click on the folder that has it’s name sub-folders inside.  Then, press open.  Otherwise, let’s skip to the next screen.

Screenshot_1

Starting a new project will bring us to screen that looks something like this one.  A few objects to note.  First, you can set the project name and location with the first two input boxes.  Next, you can select whether you’d like this project to be 3D or 2D.  Choosing one or the other doesn’t in any way limit your project to 2D or 3D and you can always change the settings later, so don’t worry.  Here’s what the options do, however.  In 3D mode, the camera of a new scene will default to perspective view and new images imported will default as model textures.  In 2D mode, the camera will default to orthographic and new images will default to sprites.

So what’s the difference?

  • Sprites have a number of extra settings to make 2D games flow more easily, especially in terms of animation.
  • Also, orthographic is a view for viewing things in only two dimensions. If you set your camera to orthographic, objects farther back will appear the same size, so you can layer sprites without distorting their size and positions on screen.
  • Likewise, a perspective mode camera is ideal for capturing 3D space and textures have a number of settings that make them rock on models, skyboxes and the like.

Lastly, you can choose to import asset packages into the game.  Assets you have purchased in the Unity Asset store and have used in existing projects will be available options when you press this button.  Select as many or as few as you think you’ll need.  You can always import them later with the unity store app that is built into Unity.  Otherwise, the asset store can be accessed through a web browser.

Back on track, once you have a good name or working title and have selected a location, click the Create Project button.  Depending on what assets you’ve chosen to import at startup, you may need to wait a few seconds for the project to open up into a default scene.

Screenshot_2

That’s all for now.  Join me on the next tutorial to find out more stuff!

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